Why Android Won’t Kill the iPhone

With Google having lately proven off the primary Android-powered tool, there was much press attention over the open-source working gadget. Given the issues some iPhone developers are having in writing packages for the Apple tool, introduced using a restrictive NDA that prohibits them from discussing code and, therefore, collaboratively solving troubles, will Android be a more appealing gadget for app developers? And if it is, does that imply it’ll be an iPhone killer? In a phrase, no. Here’s why:

Android is overdue; Google messed up by maintaining developers hanging on. They tried to repair that, but several harms had already been accomplished. The iPhone platform has been around for a year, and the authentic SDK for several months, giving it a head beginning.

But the actual trouble is going to be the handsets. The whole thing is a hassle. Android is open supply, which means anybody can use it, and everyone (including handset producers) can modify it.

So, on the one hand, you have the iPhone, jogging Mac OSX (properly, iPhone OS, which is essentially the identical element). Every replica of iPhone OS is more or much less equal (at least if you recollect version 2 to be iPhone OS and bargain version 1, which is now going for walks on handiest a minority of devices).


iPhone OS currently runs on the handiest four hardware gadgets, iPhone 1st technology, iPhone 2n era (3G), iPod Touch 1st era, and iPod Touch second generation. Between those, there are the handiest four differences in to-be-had hardware: digital camera (not present in either iPod), GPS (no longer found in iPhone 1 or either iPod, even though place-conscious services are nonetheless supported in both thru both wifi interrogation, or cell tower triangulation), smartphone/cell network access (iPhone most effective), and 3G information (most effective present in iPhone 3g). You may also argue a case for the vibrate feature that’s the most effective iPhone, but that is such a smartphone-centric element it hardly warrants a mention.

So if you need to write down software for iPhone OS, it’s effortless because you already know exactly what you are coping with. For example, if you want to get right to entry to an image, the OS does all the heavy lifting for you – it offers you an easy way to check if you have a digicam to be had. If you have, it helps you enter it in a preferred method; if not, you get the right of entry to the built-in Photos app. Either way, you know you’ll popularly get access to six.

If you need place-based total services properly, you get admission to all the hardware. If you manifest to locate yourself jogging on an iPhone 3G, the operating system will provide GPS statistics so that your area stuff might be greater correct. However, it’ll still be paintings on the opposite hardware.

Everything else is the same throughout all gadgets – equal display screen length, resolution, languages, keyboards, accelerometers, audio talents, etc.

Compare that to an Android tool. Just at the hardware side on my own, you can be walking on any potential loads of different devices. You don’t know your display screen size – it could be big, just like the iPhone, and tiny, like a Nokia turn telephone. So already, how do you even begin to lay out a consumer interface while you do not know how much space you need to do it in?

Then you don’t know how many colors you may guide or if the tool has a keyboard or now not. It may have a touchscreen, or it might not. It might have a joystick or d-pad, or it may not. So how do you allow users to interact with your application if you do not know all the above?

To preserve…The tool is probably walking in English, French, or several distinctive languages. You do not know if there is a digital camera, and if there may be, what form of the digital camera? What resolution? Does it do video? The equal goes for GPS. And then, what form of sound capability is there? The list goes on.

So simply in hardware, there are heaps of potential mixtures, and you are by no means ever going to have the ability to check for all of them before you launch your software, except if you buy every Android-powered device ever to be found.

But it gets worse because don’t forget the handset manufacturer can also exchange Android itself! So you might write code that uses some “trendy” part of the working gadget, and then Sony launches a phone that does not have that component because they removed it or replaced it with something they wrote themselves. So your utility crashes.

Assuming you somehow manage to put in writing a utility that may adapt itself to every viable hardware configuration and consider the fact it is running on a working machine that might be the equal one you developed it for or might not be, you then must distribute it inside the Google App save.

Unlike the iTunes App Store, which vets all software before placing it on sale, ensuring a minimum degree of first-rate, anything goes within the Google Keep. In this manner, it’ll be swamped with useless apps (many of which won’t make paintings for motives previously discussed). Users will download one or two apps, see they don’t have pictures, and surrender. Chances are they will never discover your images or artwork among all the junk.

Apart from that, Android is a good concept. And the cellular market desires it because Nokia bought Symbian and will possibly kill it, and Windows Mobile is horrible. So Android will stimulate some opposition. And if Google sees its vision, it will end up running DVD players, washing machines, and who knows what else. So it’s a beneficial assignment.


But for writing apps and getting them distributed, iPhone OS is light years ahead. It’s additionally given Apple’s purchase advertising and marketing information behind it. Android is too techie and could take much longer to capture with most people. After all, who buys a cell phone primarily based on which OS it runs apart from iPhone customers?

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